Software Courseware Consulting Seminars Contact Info
space150.gif (51 bytes)

Quest
Quest 6.0
Screen Shots
Quest Net+
Designer's Edge
Manager's Edge
Net Synergy
Advisor
Information Request Form
Resource Links

Quest 6.0

The overall architecture of the Quest 6.0 is really what sets it apart from the competition. Quest 6.0 is divided into two main areas—the Title Design Level, where you lay out course structure, and the Frame Edit level where you add content to your course. The latest release of the product makes movement between these two levels even easier and more direct than previously available, allowing authors to move seamlessly and quickly back and forth between levels.


Figure 1.0; Quest 6.0 Title Design Level


The Title Design Level allows you to quickly lay out the high-level, conceptual design of your training application. Thumbnail representations of each frame appear when content is added using the Frame Edit tool. The new Project View window on the left shows a hierarchical design of your course at a glance—notice that it’s a tree view just like the tree views you’re familiar with in Windows 95. Not only does this window show you the parts of your course, but it is also used for navigation to move to any level of your course in an instant. It also allows you to move to the Frame Editor with a single click of a frame name. This overall view of the course structure, critical to quick development and easy maintenance, is a feature unique to Quest.


Figure 2.0; Quest 6.0 Frame Edit Tool
(with attached Object List)


Figure 2.1; Quest 6.0 Frame Edit Tool
(with floating Object List)


Frame Edit is where you build the specific content for your application. This is where you combine text, graphics, audio, video, animation, etc. into a unified multimedia, training application. Quest 6.0 uses a WYSIWYG (What You See Is What You Get) interface, making it easy to see how the pieces fit together. There is a toolbar containing a wide variety of tools organized in the following categories: Graphics, Animation, Audio/Video, Controls, Internet, CMI, and Interact. These toolbars contain tools which are used to create Quest objects that can be easily added and modified on a screen. The object-oriented nature of Quest makes it easy for non-programmers to make their designs come to life. The object list is used to build interactions for your users such as click-and-drag exercises, keyed-in answers, interactive controls, and other more sophisticated interactions.

 

Home

Send mail to webmaster@cbtlink.com with questions or comments about this site.
©1999 Computer Link